This version of Boost is under active development. The current version is 1.88.0.
C++
11
Added in Boost
develop
Categories:
Containers
Bloom filters.
This Release
Boost Bloom Library
Boost.Bloom provides the class template boost::bloom::filter
that
can be configured to implement a classical Bloom filter
as well as variations discussed in the literature such as block filters, multiblock filters, and more.
#include <boost/bloom/filter.hpp>
#include <cassert>
#include <string>
int main()
{
// Bloom filter of strings with 5 bits set per insertion
using filter = boost::bloom::filter<std::string, 5>;
// create filter with a capacity of 1'000'000 **bits**
filter f(1'000'000);
// insert elements (they can't be erased, Bloom filters are insert-only)
f.insert("hello");
f.insert("Boost");
//...
// elements inserted are always correctly checked as such
assert(f.may_contain("hello") == true);
// elements not inserted may incorrectly be identified as such with a
// false positive rate (FPR) which is a function of the array capacity,
// the number of bits set per element and generally how the boost::bloom::filter
// was specified
if(f.may_contain("bye")) { // likely false
//...
}
}
Learn about Boost.Bloom
Install Boost.Bloom
- Download Boost and you're ready to go (this is a header-only library requiring no building).
- Using Conan 2: In case you don't have it yet, add an entry for Boost in your
conanfile.txt
(the example requires at least Boost 1.89):
[requires]
boost/[>=1.89.0]
- If you're not using any compiled Boost library, the following will skip building altogether:
[options]
boost:header_only=True
- Using vcpkg: Execute the command
vcpkg install boost-bloom
- Using CMake: Boost CMake support infrastructure allows you to use CMake directly to download, build and consume all of Boost or some specific libraries.
Support
- Join the #boost discussion group at cpplang.slack.com (ask for an invite if you’re not a member of this workspace yet)
- File an issue
Contribute
- Pull requests against develop branch are most welcome. Note that by submitting patches you agree to license your modifications under the Boost Software License, Version 1.0.